ABOUT ME

Hey, listen! My name is Adam and I am a Game Design (Sound and Music) BA Hons Graduate from Brunel University.



My passion for video games started when I was 6 years old when I received my very own Nintendo DSi at Christmas. Having grown up with 4 younger siblings I've always wanted to be in an industry that I can feel so passionate about and share it with the people around me.
I recently worked on ScrapShift (see Project), as the Team Leader and Audio Director at Cuppa Coffee Games. The game is a dystopian third-person hack-and-slash focussing on push and pull abilities and fusing weapons to deal devastating and satisfying attacks to your enemies. We worked on this as part of Tranzfuser 2024 and have released a demo on Itch.io. It has been such an amazing project to work on and has been extremely helpful in learning about the industry firsthand.
During the Summer of 2023 I took part in an internship for Octopus 8 Studios where we designed and created Fear of the Duck (see Project) which was my first step into the industry and was an amazing experience. It felt so validating that the last 14 years of this dream had paid off and finally I am working towards where I want to be.
I previously worked on DEAD.PIXEL (see Project) as part of my course; a solo audio project focussing on switching genres of music, which determine the different abilities the player can use, in a cyberpunk rhythm stealth-action game.
A game I worked on for Global Game Jam 2024, please help me this is not a joke i have turned into a ball, was recently featured in the Tranzfuser Full of Beans Livestream (see Project).
SKILL TREE
Core Skill
Sound Designer
As a sound designer, I've been able to have the creative decisions when it has come to a game's score including its mixing, arrangement and composition as well as have full control of the SFX present within games.
Key Projects:
phmtinajihtiab, ScrapShift, DEAD.PIXEL
Core Skill
Designer
As the designer of some of my projects, I've been able to be at the forefront of the design phase of game development; pitching ideas and reworks to the rest of the team to push the creative boundaries and feasibility under time constraints.
Key Projects:
Fear of the Duck, ScrapShift, DEAD.PIXEL
Core Skill
Team Leader
As a team leader I've been the head of production -managing my team; ensuring we reach deadlines without flaw, and even if so, finding better was to improve for the following week. It's been key to work closely with my team and find solutions together.
Key Projects:
ScrapShift
Core Skill
2D Pixel Artist
As a 2D pixel artist, I've been able to have the final say of the conceptualisation of visual aesthetics for those projects. I'm constantly learning new skills and techniques.
Key Projects:
Fear of the Duck, DEAD.PIXEL
